Flash Cart

Master EverDrive

Features list taken from StoneAgeGamer

Features:
  • FRAM for game saves (no battery required)
  • Max supported ROM size is 8Mbit (1Mbyte)
  • Sega Master System and SG-1000 games are supported
  • Save RAM data can be stored or loaded from the SD card
  • Cartridge also can be used on Game Gear via the Master Gear Converter
  • Codemasters and Sega mappers are supported
  • SD/SDHC cards supported up to 32Gb
  • FAT32 support

EverDrive-N8

Features list taken from StoneAgeGamer
Features:
  • NES, Famicom, and Twin Famicom systems are supported.* Many NES/FC clones supported as well.
  • Cart supports NES and FDS ROM images.
  • Automatic disk side swap for FDS.
  • Expansion audio.**
  • Game Genie cheat code support.
  • Automatically backs-up saves to SD card. There is no need to push reset before shutting down the system.†
  • Mapper support can be extended via software updates. As easy as loading new mappers files on SD card.
  • FAT / FAT16 / FAT32 file system formats are supported.
  • Supports SD (SD & SDHC) cards up to 32GB.
  • Quick loading of game files (approx. 4-8 seconds).
EverDrive-N8 hardware:
  • Powerful Cyclone II FPGA.
  • 2 x 512Kbyte SRAM for PRG and CHR data.
  • 128Kbyte battery backed memory. It write save data to SD.
  • Max II CPLD to handle FPGA reconfiguration, BIOS, SD and USB interfaces.
  • 1Mbyte flash BIOS.
  • Voltage shift buffers on PPU and CPU bus for matching levels between 5v NES bus and 3.3 EverDrive bus. Far better than simple resistor buffers at reducing noise and power consumption.

SD2SNES

I got frustrated with wanting to play some SNES games and finding out that my Super Everdrive could not play them due to the needed enhancement chips. Commence ordering the SD2SNES from StoneAgeGamer.

Features list taken from StoneAgeGamer

Features
  • SD/SDHC/SDXC support (tested up to 64GB; no exFAT support so SDXC cards must be reformatted using FAT32)
  • High quality push-push memory card slot
  • Fast ROM loading (~9MB/s)
  • Fast menu navigation
  • Directories are sorted automatically, no need for FAT sorting tools
  • High resolution menu (512×224) for adequate display of long file names
  • Real Time Clock
  • Supports ROM size up to 128MBit (96Mbit actually implemented)
  • Automatic near-time SRAM saving to SD Card (while the game runs). Some limitations apply:
    • near-time saving is switched to periodic saving when a game is found to use the SRAM as work RAM.
    • Automatic saving is disabled when MSU1 is used. SRAM is saved on reset.
  • Enhancement chip support (see below for implementation status)
    • BS-X memory map / Satellaview base unit registers (clock)
    • DSP1 / 1b
    • DSP2
    • DSP3
    • DSP4
    • ST-010
    • Cx4
    • MSU1 (Each supported enhancement chip can be used in conjunction with MSU1.)
    • S-RTC
  • SuperCIC key (SNES CIC clone):
    • enables operation on unmodified consoles of all regions
    • supports software 50/60Hz switching on SuperCIC enhanced consoles only (to be performed by sd2snes firmware, not yet implemented there)
  • Auto region patching: eliminates “This Game Pak is not designed…” messages regardless of 50/60Hz setting

 

Everdrive GBA

This is to replace my loved SuperCard MiniSD. Many hours of Advanced Wars have been played on my SuperCard over the years. Recently I wanted to update the ROMs on my MiniSD and found that the software was just as wonky as I remembered it and had trouble with some of the later GBA games. It all came down to playing Final Fantasy 6 and putting in 6 hours and finding out my save was corrupted to help push me to the Everdrive GBA. The Everdrive GBA is dead simple to get up and running, just add games to a MicroSD and boot. I know this is like beating a dead horse but I wish the size of the cart was of a standard GBA game like my SuperCard… but that said, this thing is awesome.

Features taken from StoneAgeGamer
Features:
  • High compatibility. Near to 100% compatibility with GBA game library
  • NES, Game Boy, Game Boy Color, Master System, and Game Gear game support via emulation mode!
  • All save types supported, no ROM patching required
  • Fast Loading (most games load within 1 – 2 seconds)
  • 256Mbit PSRAM (32MByte) ROM memory
  • 1Mbit SRAM (128KByte) save memory
  • Real-time clock support
  • Low power consumption
  • SD, SDHC and SDXC cards are supported. Tested with micro-SD cards up to 64GB
  • FAT32 support
  • Supported with GameCube Player, Super Retro Advance and other GBA accessories

 

SuperCard MiniSD (GBA)

This was the first GBA flash card I got and I bought it the month it was released. It served me well all these years even with all the software quarks. The glaring downside of this cart was the fact that you had to use their software to transfer games to it. The software would inject a temporary save state and any cheats you might want to enable. This sounds awesome but I would constantly get errors from the software on so many ROMs. Sometimes they would work fine even with the errors but most would not. So it was a tedious process making a card of all “working” games. With this card now being over 11 years old, it has not really stood up well against cards like the Everdrive GBA but for its time it was amazing. The way this card is a real winner is by the fact that its the size of a GBA game and does not stick out at all in the handheld. This can not be said about the Everdrive GBA.

Features:

  • Compatiable with GBA/SP/GBM/IDS/NDS/NDS Lite.
  • Built in emulators include emulators for the NES, Gameboy, PC Engine, Sega Master System and the Game Gear
  • Supports Real Time Save functions.
  • Supports compressed game files (Compress option in software)
  • Possible to store up to 32Gbit (4Gbyte) on one single SD card.

Notes:

FAT File Syystem?

Yup, this device only supports FAT/FAT16 file system. That mean no MiniSD cards over 2GB are supported.

When using GBA files:

  • L + R + B + SELECT brings up REALTIME SAVE menu
  • L + R + A + SELECT brings up SC NORMAL SAVE menu
  • L + R + START + SELECT resets to the main menu

Keeping Save Files to MiniSD:

In order to keep your GBA game saves you must reset to the MAIN menu, scroll right to the SAVE menu, locate the game file you want to save, press A to bring up SAVE prompt, and select “YES” to save to SD.

PITA GBA Setup:

For GBA games, this is not drag-and-drop solution, you can’t just copy-and-paste these games to the MiniSD and play, the games must be “patched” first using an “outdated” piece of software. For NES/GB/GBC/SMS games you can copy-and-paste normally, without patching.

Manual:

FifthE1ement – SuperCard_Guide_v1.1

Everdrive GB

Picked up a Everdrive GB from StoneAgeGamer during his 2016 Black Friday 15% off deal for a buddy of mine. I loaded a MicroSD for him and tested it in my GB Color and fell in love with it. I have a couple other GB Flash carts but this was by far the cleanest and quickest one to get up and going. I ended up ordering one for myself in December and have not looked back.

Features taken from StoneAgeGamer

Features:
  • Game Boy And Game Boy Color games supported
  • Max. ROM size up to 8Mbyte
  • Compatible with all systems which supports GB and GBC cartridges, including Super Game Boy
  • Supported mappers: MBC1, MBC2, MBC3, MBC5
  • SRAM auto backup on SD card
  • Supported micro SD up to 32GB
  • FAT32 are supported
  • GameGenie cheat codes
  • Simple menu

 

Super Everdrive China Version

I’m not 100% sure if this is a genuine version or a clone but it work and that’s all that matters to me. This was a Amazon find for about $50 and it came with a 8GB SD. This uses the same software as the original Super Everdrive and has the exact same limitations. This will not play any of the enhancement chip games, you will need to upgrade to the SD2SNES to get that support.

DSTTi

I bought this cart when It first came out for my DSi as most of my R4 based carts would not work on the DSi at that point.

Features:

  • Slot-1 DS cartridge size and interface.
  • Plug’n’play functionality. Drag and drop files from your PC to a flash memory card.
  • No FlashMe required. Built-in NoPass, allowing slot-2 GBA carts to be started directly.
  • Supports CleanROM, no conversion necessary.
  • 100% SDHC TF and standard TF card compatibility.
  • High-speed SDHC compliant. Supports any MicroSD card speed with no in-game lag.
  • Save directly to a MicroSD card, not to the onboard chip. Never lose your saves.
  • Automatically detects and generates save types.
  • Supports Moonshell and homebrew. DLDI auto-patching.
  • Supports FAT/FAT32, works on any OS.
  • Supports Action Replay. Cheat and edit the code base.
  • Energy-saving design.
  • User-friendly skinnable interface. Touchscreen or button controls. Supports skin DIY.
  • Supports “Hot-Key” SOFT RESET.
  • Supports download and WiFi play, as well as DS Rumble Pak and DS Browser support.
  • Supports 4-scale lighting adjustment (DS Lite and DSi,DSi XL).

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This is a slot 1 DS cartridge sized flashcart.

Supported Hardware:
DSi V1.4.1, DSi V1.4, DS, DS lite
Note: This will not work on the 3DS

Latest Kernel:
DSTT V1.18 kernel
WoodAllinOne (WAIO)

Memory Card Info:
Supports FAT/FAT32

Turbo EverDrive

Growing up, I never had a TG-16 but I had a buddy that did. It has some titles that get over looked quite often. I loved playing Military Madness back in the day and the Bonk games are really not that bad. I came to the conclusion that I really like playing these games on an actual system and not emulated. Looks like Everdrive to the rescue. I picked up the Turbo Everdrive and tossed a microSD in there and started playing. This card is built like a tank and fits in to my TG-16 perfectly.

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ED64 (Newer Version)

I was first looking into Everdrive flash carts but the price of the things really blur my vision. I decided to look at some clones and knock offs first. I saw on Amazon a company selling a ED64Plus which is a clone of the older Everdrive-64. There was a version of this ED64 that had a pass-through port on the top to piggyback a N64 cartridge. This was to use to get around the CIC chip by using the CIC chip from the original N64 cart you piggybacked. These newer version without the pass-through can play N64 ROMs straight from the SD card and does not need an external CIC IC.

There is a really great write up on the older version over at NESWORLD.

On with the pics:

Here is the package

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Front of the cart

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Gut shot 1

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Gut shot 2

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Back of cart

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Menu system with custom background and games added. Everything is looking good.

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Impression:

Overall I am very happy with it and glad I went this route for the N64. We will see what the long term use is like but as for now, its a winner.